The Blood of Dawnwalker Bounty of the Mire — Ambrus's Collectors Walkthrough — Wiki & Guide
Published 2026-09-174 min read
Bounty of the Mire walkthrough: clearing the leech collectors' camp in the Briar Sloughs bog, the barrel destruction, the bitter closing choice, and the skill point reward.
Bounty of the Mire — Ambrus's Collectors: Bounty of the Mire in full — sends you into the wet heart of the Briar Sloughs after the outfit harvesting blood leeches for Ambrus's trade. It's the shortest of the collector quests and one of the cleanest: a camp to clear, barrels to smash, and a closing line that lands harder than the fight.

How to start
Set out from the Little Bridge shrine (the same anchor as Fate's Mercy) and follow the bog markers to the camp on the marsh's middle ground. The approach is wet and loud — go at night and the camp barely wakes up before it's over.
Clear and loot
Kill the collectors, then sweep the camp properly: containers, bodies, the works. This arc pays its keep in consumables, and the bog camp is no exception.
The barrels
The quest's objective is the stack of leech barrels — the harvest itself, pickled for transport. Destroy every one of them. It is a ten-second animation per barrel and the most satisfying part of the whole affair: the cargo doesn't just get stolen, it gets unmade.
The closing choice
With the camp burning, the collectors' foreman gets a last word about surviving in Ambrus's economy. Answer with the line the quest is built for: "Fine. Keep making your money off other people's misery." The scene ends on that bitterness — appropriate, since the swamp is where this whole operation's morality has been heading — and the quest completes for 250 XP, 1 skill point, and 18 blood leeches if you want them.
The collector camps count toward the same tally as the rest of Ambrus's arc: enough interference and the man starts taking it personally. When he does, you'll want the levels — and this quest's skill point is a fine down payment.
Keep reading: