The Blood of Dawnwalker Where Old Demons Sleep — Quest Walkthrough — Wiki & Guide

Published 2026-09-175 min read

Where Old Demons Sleep walkthrough: the fountain-of-life riddle with Anca, the dawn departure, the lake and the ruins, the wraith fight, and the rite that opens the ancient door.

Where Old Demons Sleep sends Coen and Anca into the valley's oldest ruins chasing the legend of a fountain of life — and it is mandatory for anyone courting Anca. The quest alternates treasure-riddle dialogue with a ruin dive full of wraiths, murals and one very specific door only Anca can open. Note: this page's English title follows the source quest name; an in-game spelling check is on our to-verify list.

The torchlit ancient door at the ruins
The old door knows what it wants — and for once, what it wants is Anca.

How to start

Find Anca at the Crossroads Inn and ask about her research. The white option — "Thank you for always going all in to help me" — opens the thread; when the new line appears, take "Maybe, but you've done far more for me than that." Keep pushing the conversation and the fountain-of-life search begins.

The map riddle

Anca's notes want landmarks, and the game plays it as a map game:

  1. Pick the point marked by the two crosses on the right side of the map — that's the fountain's first clue.
  2. When she teases that there might be more surprises, take "Maybe I've prepared more surprises for you."
  3. Then select the lake point on the right side of the map. That settles the destination.

The dawn departure

The trip happens at dawn — find Anca at first light and set out together. At the lake, the conversation keeps courting:

  • "I know exactly that feeling you mean."
  • "No — your business is my business."
  • On the braiding remark: "Ribbons weaving into shape… the way a woman braids her hair?"
  • When the new option appears, take "Yes — right in front of us", then choose the second option: follow the stream upstream to the spring.

The ruins

The stream delivers you to the ruins. At the overlook, take the warm lines — "It's good to see you smile" and "I'm glad I came with you" — then deal with the watchdogs below and enter by the right-hand entrance.

Inside:

  1. Clear the wraith from the first chamber and loot its chest.
  2. Examine the mural on the chamber wall — the ruin's story starts there.
  3. Back out and down the stairs, clear the lower room, and reach the fountain door. When Anca despairs, answer "Don't give up. There has to be a way."
  4. Investigate the broken pot and stone rod on the stone table to the left, then the mural on the right.

The rite

The murals spell out the rite: the door answers to paint, not keys. Let Anca paint the marks on her skin, and the ancient door opens. The quest completes at the threshold — and the next quest, Beyond Achilles, picks up on the other side with everything the fountain has been hiding.

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