The Blood of Dawnwalker All Cries for Help Locations

Published 2026-09-293 min read

All 14 Cries for Help events in The Blood of Dawnwalker: how the rescue encounters work, the skill point reward, and the watchtower trick to mark them all.

Cries for Help are The Blood of Dawnwalker's repeatable open-world rescues: 14 fixed spots where a traveler or villager has a captor problem, and you're the solution. Fight off whoever's holding them, free the prisoner, collect a skill point — no quest chain, no timer, no failure state. For skill-point income in the early game, nothing else comes close.

A candlelit hall full of armed figures in The Blood of Dawnwalker
The kind of company a Cry for Help keeps — someone's holding a prisoner, and it never ends politely.

How the events work

  • 14 locations across Vale Sangora, each a captive plus a guard pack.
  • Run them day or night — the encounter doesn't care.
  • No time limit. Leave mid-event and it waits on the map exactly where you left it; nothing decays.
  • Reward per rescue: 1 skill point, the same currency the shrine trees drink.

Mark them all from the towers

The event icon is a white human figure, but the map stays shy until you survey: climbing all 11 watchtowers reveals every Cry for Help at once. The tower climb itself is the opening beat of From Above, so the first tower is never out of your way.

Why they matter

Skill points gate every build in the game, and shrines charge time for training — so early skill points are doubly valuable, and on higher difficulties (where every edge counts) this event set is the cheapest source in the game. Sweep a few rescues on any travel day and the builds come together weeks earlier.

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